I’m a born-and-raised New Yorker who grew up in a creative environment; my father ran a business specializing in constructing custom-designed displays and props for events or storefront windows, and my mother is a scenic artist for film and television. In short: I grew up surrounded by artists, and that influenced my life rather heavily.
I graduated from the School of Visual Arts in NYC in 2021 with a BFA, majoring in Computer Arts, Animation & Visual Effects. Since then, I’ve had a year-long inning at MPC Montreal, working as a layout artist on Dungeons & Dragons: Honor Among Thieves (2023, dir. J. Goldstein, J. F. Daley) and Napoleon (2023, dir. Ridley Scott).
Through this experience, I’ve proven myself a hard worker; fully capable of producing quality work along tight deadlines in a fast-paced studio environment. As a quick learner, I’m highly adaptable to new software and workflows, and am always eager to take to a task. I work well in teams; eager to assist others, eager to receive feedback, and more than willing to help solve problems — be they technical, creative, or both.